I was usually pretty uncomfortable with it, and tried to present it as something more than a straightforward transaction.ģ.x and 4e did not – in any particular rule or guideline that I recall, anyway – deal with the merchant’s profit margin. Likewise, not all DMs support a magic item market. In 3.x and 4e, the game’s default assumption is that you can turn an appropriately large pile of cash into the magic item you want in this way you might look at your choices on magic items as part of your “build.” Oh, sure, you still get magic items other than your optimal choices from adventures, and maybe some of those are things you want to use. Salvaging something useful from abandoned workshops.Disenchanting a magic item (and presumably getting something that has a use).Commissioning an item for an NPC to make – that is, outsourcing the Crafting action. ![]()
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